A 144 km² island
Cliffs, beaches, dense forests and a snow-capped mountain range, made from real photo scans. More than 800,000 trees and rocks, smooth at over 120 frames per second.

Horror survival · Unreal Engine 5
VEXHOLDNO ONE LEAVESThe island of Vexhold is cut off from the world. The evacuation never came. You wash up with nothing. They hear your footsteps, they see your fire, and they keep coming.
In the game now
It runs on our side in Unreal Engine 5. Not public yet, but real.
Cliffs, beaches, dense forests and a snow-capped mountain range, made from real photo scans. More than 800,000 trees and rocks, smooth at over 120 frames per second.
Hunger, thirst, stamina and the cold of the night. Under water your breath runs out; die and you wash up on the shore again.
A full day in 48 minutes: golden evenings and cold nights with only the moon. Swim, dive and hear every step change on sand, grass and rock.
An intro, a main menu over the living island and its own music. Your world is saved while you play.
Straight from the game






What is coming
They hear your footsteps and every shot, they see your fire in the dark and there are more of them at night.
Fell trees, make tools and weapons and build a hut with a door that shuts.
Hundreds of dead moving across the island at night, drawn by noise and light.
A winter that puts your base to the test: snow, ice and frozen water.
Hunt, become the prey, or slowly win the trust of a dog.
Play with friends, form a clan, trade in Haven, or trust no one.
Field reports
VEXHOLD is now built in Unreal Engine 5, and the island has already been rebuilt: dense forests and cliffs made from real photo scans, golden evenings and cold nights. Crafting, building and the Rotters return to the new island next.
Read the reportREPORT #012VEXHOLD is playable for the first time, in a small first version. You wash up on the shore with nothing: find food and water, make your first tools, chop wood and build a shelter before the dead find you. They hear every shot.
Read the reportREPORT #011The sea around VEXHOLD now moves like real water: the wind builds the waves, crests break into foam and the swell calms down before it reaches the beach. Mist glows around a low sun, and the edges of trees and hills are smooth.
Read the reportThe island already runs on our side in Unreal Engine 5: walking, swimming, hunger, thirst, day and night. Next come crafting, building and the Rotters, then the full singleplayer, playing together and a closed alpha. There is no release date yet; Discord hears it first.
Yes. Every picture on this site is taken in the game itself, in Unreal Engine 5, never painted over. It is early footage: it will look even better.
Both. Survive the island alone in your own world, or together with others, against the world and each other. Haven is a safe trading post without PvP.
Windows PC first. System requirements follow later.

A world we build together
Follow development, meet the community and hear when we are ready for our first testers.